The International Diploma in Gaming and Animation Technology teaches students the basics of animation and game creation. Subjects include using programming languages C++ and Java for games' creations, games' mathematics and physics. webtechnologies, introduction to computers and networking, video and image editing skills and creating arcade- style games.
Students enrolled in this diploma will be expected to learn multiple programming languages in order to write code for the creation of original computer games. It will enable students to become marketable as entry level programmers who also have the ability to develop their own digital video games. In addition, students are equipped with imaging, sound, video and animation skills that allow them to gain entry into advertising and marketing industries.
Students will be assessed through a combination of coursework and project. Coursework may be in the form of class tests and assignments. Assessment methords may vary according to individual module requirements.
|Creating Arcade Style Games||NA||NA||100%||NA|
|Games Development In Java||NA||NA||100%||NA|
|Gaming Platforms And Documentation||50%||50%||NA||NA|
|Graphics And Sound Processing||NA||NA||100%||NA|
|Introduction To Computers And Networking||100%||NA||NA||NA|
|Mathematics For Game Development||100%||NA||NA||NA|
|Web Site Development||NA||NA||100%||NA|
|Games Development In C++||NA||NA||100%||NA|
Creating Arcade Style Games - E1015
This module introduces students to the creation of arcade style games for entertainment. Students will learn to use user-friendly applications with built-in games engines to rapidly create games using drag-and-drop functions. Students will be taught to appreciate the techniques of sequencing events, conditioning events, changing scenes and scoring. The application used will also familiarise students on the concepts of planning, designing and developing complete game software.
Games Development in Java - E1016
This module provides students with the knowledge to leverage on a compiler and scripting programming language to produce games or animations using Java. The training will include the use of third party engines or objects to produce basic games and animations.
Gaming Platforms and Documentation - E1011
This module provides students with an overview of different platforms available for game development. The students will have an understanding of the strengths and weaknesses of the different gaming platforms. The module will introduce the techniques and methods of creating a game production document and game design document. This will address issues including scheduling, production plans, marketing and budgeting.
Graphics and Sound Processing - E1014
This module equips students with knowledge and skills in processing, editing or creating graphics and sound. Students will learn to manipulate graphics and sound using Adobe Photoshop. Graphics processing will include the various changes that can be made to pictures in terms of appearance, modifications and combinations. Students will learn to manipulate sound by mixing and changing effects, and cropping with Ulead Video Studio.
Introduction to Computers and Networking - E1010
This course provides students an introduction to computers and how networking is done. The module will familiarize students on the effective use and choice of computer systems for gaming and animation technology. An understanding of network hardware and software will be essential for students when developing games that run on networks and the internet.
Mathematics for Game Development - E1013
This module covers the general mathematics skills required for game development. It focuses on matrices and vectors, which are highly essential for gaming. Students will understand the concepts behind finding solutions when programming various types of 3D games. Students will learn how mathematical ideas fit together and how they apply to game programming.
Web Site Development - E1012
Games Development in C++ - E1017
This module provides students with the skills required for C++, an object oriented program for game development. The aim of this course is to understand the use of a compiler and scripting programming language to produce templates for game development. The training will include the use of third party engines or templates to produce basic games and animations.
Introduction To Computers and Networking - E1010
This module provides students with an introduction to computers and how networking is done, as well as familiarising students with the effective use and choice of computer systems for gaming and animation technology. An understanding of network hardware and software will be essential for students when developing games that run on networks and the internet.
Upon successful completion of the International Diploma in Gaming and Animation Technology awarded by Informatics Academy, the student is eligible to apply for an Informatics Academy International Advanced Diploma in Gaming and Animation Technology.
Upon successful completion of all modules, students will be eligible for the International Diploma in Gaming and Animation Technology awarded by Informatics Academy.
ENTRY REQUIREMENT (ACADEMIC QUALIFICATION)
* Certificate in Foundation Skills awarded by Informatics Academy; OR
* 2 GCE A Level; OR
* IB Diploma or other equivalent pre-university certifications
ENTRY REQUIREMENT (ENGLISH PROFICIENCY)
* Certificate in Proficiency in English awarded by
Informatics Academy; OR
* GCE ‘O’ Level – C6; OR
* IELTS 5.5 and equivalent
Matured Entry: Minimum 30 years old with 8 years of relevant working experience.
Full-time 10 months
Part-time 12 months
Combination of lectures, tutorials and workshop conducted in classroom environment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions.
January. May. September.
January. May. September
(Fee Protection Scheme)
|Non-Refundable Application Fees
|Student Pass Processing And Administrative Fees