Advanced Diploma in Gaming and Animation Technology

Provided by Informatics Academy Singapore


Awarded by Informatics Academy, Singapore

Course introduction


The International Advanced Diploma in Gaming and Animation Technology equips students with knowledge in the areas of 3D modeling, as well as animation and gaming involving computers or mobile devices. Upon completion, this programme prepares students for a professional career in the film, multimedia, gaming and computer graphics, advertising and marketing industries.
The curriculum has been developed to meet the professional and academic needs of graduates in order for them to effectively design and develop 2D and 3D animation films and computer games.

Assessment Structure

Students will be assessed through a combination of coursework and project. Coursework may be in the form of class tests and assignments. Assessment methods may vary according to individual module requirements.
Assessment Structure Test Assignment Project Exam
3d Models And Animation NA NA 100% NA
Advanced Animation Techniques NA NA 100% NA
Advanced Game Programming NA NA 100% NA
Artificial Intelligence And Game Development NA NA 100% NA
Creating Games For Handheld Devices NA NA 100% NA
Games Architecture And Design 50% 50% NA NA
Online Game Development NA NA 100% NA
Project NA NA 100% NA

Curriculum Overview

Programme Structure

3D Models and Animation - E2073

This module introduces students to the concepts of 3D modelling. Students will learn to understand how basic 3D models are created, providing textures and the rendering procedures to create the final 3D model. Students will also get a first-hand understanding of manipulating and appreciating 3D paths to produce the final required 3D animation. The course will prepare students for moving on to 3D game techniques and creating their own 3D movie files.

Advanced Animation Techniques - E2074

This module provides students with an overview of creating complex 2D and 3D models. The lessons covered will include the creation and modification of the models and models in motion. Another aspect of the module is the introduction of the creation of 2D and 3D landscapes. Students will learn about texturizing and its application and to render a final movie file.

Advanced Game Programming - E2075

This module enables students to understand the use of complex game engines for game creation using Java programming. The module emphasises the use of Java advanced objects and object-oriented programming techniques.

Artificial Intelligence and Game Development - E2076

This module introduces students to AI techniques such as neural networks, decision trees, genetic classifiers and reinforcement learning required for game development. Students will familiarise themselves with the use of AI library and learn how to apply AI techniques into games developed using C++.

Creating Games for Handheld Devices - E2072

This module equips students with the skills required for the design and development of a 3D mobile game using Unity3D and Android SDK software. The students will learn about lighting, camera, audio, 3D modelling, texturing, animation controls, collision detection and event handling to develop a 3D mobile game to be run in an Android-based device. Students will learn game design through story-writing, user interface diagrams and UML class diagrams.

Games Architecture and Design - E2070

This module teaches students in design, architecture, and management of game development. Students will be taught about real-life case studies of what works and what doesn’t. This course will train students on all the necessary game creation steps-from seeing a game idea on paper to actual implementation of an idea.

Online Game Development - E2071

This module emphasises the use of Flash MX to develop games for the internet. Students will learn about the use of graphic user interface and scripting to develop a complete game programme. Students will learn to create arcade style games and educational games.

Project - E2077

This module requires students to apply theoretical knowledge and practical skills learned throughout the course. Students must complete a project on either a game or animation with full documentation.

Area of Studies

Progression Pathway

Upon successful completion of the International Advanced Diploma in Gaming and Animation Technology awarded by Informatics Academy, the student is eligible to apply for a Bachelor Degree programme in Gaming and Animation discipline.

Graduation Requirement

Upon successful completion of all modules, students will be eligible for the International Advanced Diploma in Gaming and Animation Technology awarded by Informatics Academy.

Entry Requirements

Age Requirement : 

Entry Requirement (Academic Qualification)
* International Diploma in Gaming and Animation Technology awarded 
   by Informatics Academy; OR 
* PEI qualification that articulates into year two of University Degree 
   programme; OR 
* Polytechnic Diploma in IT or computing related field with exemptions 
   for direct entry to Advanced Diploma programme

Entry Requirement (English Proficiency)
* Certificate in Proficiency in English awarded by 
   Informatics Academy; OR 
* GCE ‘O’ Level – C6; OR 
* IELTS 6.0 and equivalent

Alternative Entry
Matured Entry: Minimum 30 years old with 8 years of relevant working experience.

Duration & Intake

Programme Duration

Course Duration

Full-time 10 months
Part-time 14 months

Delivery Model

Combination of lectures, tutorials and workshop conducted in classroom environment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions.


January, May, September
Online learning options available for May Intake

Fees & Funding

Local (Full time/Part time): $5,600.00
International (Full time): $8,600.00

* All fees exclude 7% GST