Diploma in Esports and Game Design

Provided by Informatics Academy Singapore


Awarded by Informatics Academy, Singapore

Course introduction


This course is designed to prepare students with the fundamentals of game development and Esports knowledge. It aims to introduce the exponential growth of Esports tournament events and the trend of live streaming of major Esports tournament events, together with concept of game design theories and game programming. It is developed to fulfill the education needs of becoming a technical game developer, and professionals that handle the management of Esports teams and events, and streaming of Esports events.

Assessment Structure Assignment Test Project
Event Management 30% NA 70%
Fundamentals Of Esports 50% 50% NA
Graphics And Sound Processing NA NA 100%
Games Development In C++ NA NA 100%
Gaming Platforms And Documentation 50% 50% NA
Live Streaming 30% NA 70%
Mathematics For Game Development NA 100% NA
Team Management 30% NA 70%

Curriculum Overview

Programme Structure

Event Management - E1019

This module aims to provide the foundations necessary to understand the issues on how to plan, create and implement a diverse range of Esports events. This module covers areas such as strategic planning, creativity, operational resources, marketing and sponsorship, health, safety and risk management of events.

Fundamentals of Esports - E1018

This module will introduce students to the topic of Esports, and the common game genres that are associated to the topic. Students will learn the history of Esports and its evolution along the timeline, as well as the Esports eco system. Students will also learn about the culture and the contemporary issues behind the Esports industry.

Gaming Platforms and Documentation - E1011

This module provides students with an overview of different platforms available for game development. The students will have an understanding of the strengths and weaknesses of the different gaming platforms. The module will introduce the techniques and methods of creating a game production document and game design document. This will address issues including scheduling, production plans, marketing and budgeting.

Games Development in C++ - E1017

This module provides students with the skills required for C++, an object oriented program for game development. The aim of this module is to understand the use of a compiler and scripting programming language to produce templates for game development. The training will include the use of third party engines or templates to produce basic games and animations.

Graphic and Sound Processing - E1014

This module equips students with knowledge and skills in processing, editing or creating graphics and sound. Students will learn to manipulate graphics and sound using graphic editor software (Adobe Photoshop). Graphics processing will include the various changes that can be made to pictures in terms of appearance, modifications and combinations. Students will learn to manipulate sound by mixing and changing effects, and cropping with video editor software (Ulead Video Studio).

Live Streaming - E1020

This module provides students with an overview of different platforms available for streaming. Students will be taught the terms used in streaming and online streaming rights. Students will also learn the different layouts and setup, together with basic video capturing and video editing, preparing opportunities to be an online Content Creator, Host, or Caster.

Mathematics for Game Development - E1013

This module covers the general mathematics skills required for game development. It focuses on matrices and vectors, which are highly essential for gaming. Students will understand the concepts behind finding solutions when programming various types of 3D games. Students will learn how mathematical ideas fit together and how they apply to game programming.

Team Management - E1021

This module will introduce students to practice effective communication techniques and management of players in an Esports team. Students will learn to increase their self-awareness and understanding of a team’s strengths and areas for development. Students will be equipped to manage both people and tasks better and other key areas such as interpersonal skills, team building and decision making.

Area of Studies

Progression Pathway 

Upon successful completion of the Diploma in Esports and Game Design awarded by Informatics Academy, the student is eligible to apply for an Informatics Academy Advanced Diploma in Esports and Game Design.

Graduation Requirement

Upon successful completion of all modules, students will be eligible for the Diploma in Esports and Game Design awarded by Informatics Academy.

Entry Requirements

Minimum Age: 18
Academic Qualifications:

  • *Certificate in Foundation Skills awarded by Informatics Academy; OR
  • *2 GCE ‘A’ Level; OR
  • *IB Diploma or other equivalent pre-university certifications
English Language:
  1. *Certificate in Proficiency in English awarded by Informatics Academy; OR
  2. *GCE ‘O’ Level – C6; OR
  3. *IELTS 5.5 or equivalent
Mature candidates (30 years old and above) may be considered for mature entry on a case-by-case basis, if they have:
  • *Completed Secondary Education;
  • *Fulfilled English language proficiency requirement; and
  • *Eight years working experience in a related field.

Duration & Intake

Programme Duration

Delivery Model

Combination of lectures, tutorials and workshop conducted in classroom environment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions.


January, May, September
Online learning options available for May Intake

Course Duration

Full-time 8 months
Part-time 12 months


Fees & Funding

Local (Full time/Part time): $6,480.00
International (Full Time): $8,640.00

* All fees exclude 7% GST