The computer games industry has a constant demand for suitably qualified people who have a strong technical grounding in programming at high and low levels and an awareness of graphical techniques. These same skills are also valuable in many other computing-related industries as they allow the production of high-performance and high-quality software in any field.
This course includes the foundations of computing, programming, and more advanced study of techniques for programming and producing software that can output high quality three-dimensional graphics in real time.
The programme aims to provide a structured, flexible and coherent programme of study in Computer Games and Animation, which will enable students to develop the skills, knowledge and understanding necessary to pursue careers in related areas. It enable students to develop an understanding of the theoretical and practical issues of computing particularly allowing them to create games and animation software through the application of domain specific techniques and methodologies such as multi-threaded event loops and professional game engines.
Students will be assessed through a combination of coursework, project and examinations. Coursework may be in the form of class tests and assignments. Assessment methods may vary according to individual module requirements.
|Foundations Of Computation||30%||70%|
|Advanced Object Oriented Programming||50%||50%|
|Software Project Management||100%||NA|
Current Research - U08027
This module introduces students to selected areas of current research and development from sociological, technological and economic perspectives. Students work in groups to carry out a strategic analysis of a topic working in the style of an industrial technical analysis task force. Students also carry out an individual analysis of a selected topic. A range of topics will be covered in seminars led by specialist and guest lecturers, with practical experience in the topics. Not all seminars will be directly applicable to all subject areas, but there will be at least 3 relevant to each subject area and students will be required to attend them all in order to develop a broader awareness of current topics and trends.
Foundations Of Computation - U08025
This module covers the logical and mathematical concepts that underlie theories of computation. It introduces the notion that some problems are intrinsically more difficult than others (in a precise sense) and some problems are unsolvable. The module also aims to introduce students to the core concepts of formal languages and automata, which play key roles in the study of programming languages, and to develop practical skills in manipulating such entities.
Advanced Object Oriented Programming - U08186
This module covers the theory and practice of the advanced features of object-oriented languages, code quality, the practicalities of large-scale design, and the importance of robustness in software.
Game Development - U08281
This module covers techniques for programming and developing game software in a professional context. It includes an overview of the games industry and of gaming platforms and hardware, software engineering and programming problems specific to games, and development of a game using a standard professional game engine.
Optimised Programming - U08079
This module covers methods, techniques, and strategies for producing program code that runs as quickly as possible and makes the best possible use of the computing resources available. It covers performance measurement, techniques for optimising program code, and methods for making use of multiple processors, with a focus on applications such as games where high performance is required.
Software Project Management - U08784
This module covers current practices, skills and techniques applicable to project management and quality assurance for software projects.
Project - U08096
An individually supervised project to investigate a chosen problem to form an extended study of a topic selected from a suitable area of the student’s programme of study and that involves the solution of a practical problem. The project is intended to culminate the course giving the students an opportunity to present the breadth and the depth of knowledge gained in their specialist topic.
Upon successful completion of the Bachelor of Science (Honours) in Computer Games and Animation awarded by Oxford Brookes University, the student is eligible to apply for a Postgraduate programme.
Upon successful completion of all modules, students will be eligible for the Bachelor of Science (Honours) in Computer Games and Animation awarded by Oxford Brookes University.
ENTRY REQUIREMENT (ACADEMIC QUALIFICATION)
* International Diploma in Gaming and Animation Technology and International Advanced Diploma in Gaming and Animation Technology awarded by Informatics Academy; OR
* Other equivalent qualification deemed acceptable by University.
ENTRY REQUIREMENT (ENGLISH PROFICIENCY)
* Certificate in Proficiency in English awarded by
Informatics Academy; OR
* IELTS – min score of 6.0 and other equivalent English qualification; OR
* GCE O Level – C6 in English.
Full-time 12 months
Part time 16 months
Combination of lectures, tutorials and workshop conducted in classroom environnment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions.
January, May, September
January, May, September
|Full-Time||S$ 15,515.00||S$ 19,260.00|
(Fee Protection Scheme)
|S$ 108.61||S$ 134.82|
|Non-Refundable Application Fees||S$ 107||S$ 321|
|Student Pass Processing And Administrative Fees||NIL||S$ 321|
|All fees stated above are indicative and inclusive of 7% GST. Refer to the personalized PEI-Student Contract for detailed fee payment schedule.|