|3d Models And Animation||NA||NA||100%||NA|
|Advanced Animation Techniques||NA||NA||100%||NA|
|Advanced Game Programming||NA||NA||100%||NA|
|Artificial Intelligence And Game Development||NA||NA||100%||NA|
|Creating Games For Handheld Devices||NA||NA||100%||NA|
|Games Architecture And Design||50%||50%||NA||NA|
|Online Game Development||NA||NA||100%||NA|
3D Models and Animation - E2073
This module will introduce students to the concepts of 3D modelling. Students will learn to understand how basic 3D models are created, providing textures and the rendering procedures to create the final 3D model. Students will also get a first hand understand on manipulating and appreciating 3D path to produce the final required 3D animation. The course will prepare students for moving on to 3D game techniques and creating their own 3D movie files.
Advanced Animation Techniques
This module will provide students with an overview of creating their own complex 2D and 3D models. The training will include the manipulation of the models to create different postures to creat models in motion. Another aspect of the module is to introduce the creation of own 2D and 3D landscapes for background. Students will learn to provide textures and render a final movie file.
Advanced Game Programming - E2075
Students will use Java to create more sphisticated games. The aim of this course is to understand the use complex game engines for game creation. The module will emphasize the use of Java advanced objects and more object-oriented programming techniques.
Artificial Intelligence and Game Development - E2076
Students will learn how to add realistic AI characters games developed in C++. This module will introduce AI techniques, such as neural networks, decision trees, genetic classifiers and reinforcement learning. Students will familiarize themselves with the use AI library. The focus is placed on the design of characters and creatures, with unique abilities and skills.
Creating Games for Handheld Devices - E2072
This module will focus primarily on mobile phone and PDA game creation. Students will learn to use J@ME Interpreter for game creation. The module will train students on the prior use of simulators before launching their programmes on the actural device. The module will also familiarize students on current commerical processors for the different hand held devices.
Games Architecture and Design - E2070
This module will teach students in design, architecture, and management of game development. Students will be taught about real-life case studies of what works and what doesn't. This course will train students on all the necessary game steps-from seeing a game idea on paper to actually implementing that idea.
Online Game Development - E2071
This course will emphasize the use of GLASH MX to develop games for the internet. It will teach students the combined use of both graphic user interfaces and scripting to develop a complete game programme. Students will learn to create both arcade style games and educational games.
Project - E2077
In this course students must fulfil a complete project on either a game or animation with full documentation. Students are required to use practical and theoretical skills learned through out the course.
Upon successful completion of the International Advanced Diploma in Gaming and Animation Technology awarded by Informatics Academy, the student is eligible to apply for a Bachelor Degree programme in Gaming and Animation discipline.
Upon successful completion of all modules, students will be eligible for the International Advanced Diploma in Gaming and Animation Technology awarded by Informatics Academy.
Minimum Age: 18
Academic Qualifications: International Diploma in Gaming and Animation Technology awarded by Informatics Academy or other equivalent qualification deemed acceptable by Informatics Academy.
English Language: GCE ‘O’ Level – C6, IELTS – Min score of 5.5 OR, TOEFL (PBT)- Min score of 513 OR, TOEFL (iBT) – Min score of 65 OR, Informatics Certificate in Proficiency in English
21 years of age and above, Completed secondary education. Fulfilled English language proficiency requirement. 3 years working experience in a related field.
Full-time 10 months
Part-time 14 months
Combination of lectures, tutorials and workshop conducted in classroom environment at Informatics Academy campus. Lessons are typically in blocks of 3-hour sessions.
January. May. September
January. May. September
(Fee Protection Scheme)
|S$ 64.20||S$ 64.20|
Non-Refundable Application Fees
Student Pass Processing And Administrative Fees